

The sensitivity was awful and jerky, movement was uncomfortable, sprinting was a bizarre toggle on/off. Have you ever plugged a gamepad into your computer and tried to play an old shooter without adjusting any of the settings? That's what this felt like before I fiddled with the controller options. The controls were shockingly bad when I first started. Hopefully it's the former, because once they get that worked out, the game may catch a second wind.Īs it stands, there's not much good to say about Verdun. Because the servers are in such terrible condition right now, I'm not sure if the low player count is because nobody can connect, or because nobody's playing.
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I have never played a full match, and it's been out for two weeks even on the night of the game's launch, I was unable to find heavily populated games. While there are many issues with Verdun, I feel like this is the one that will either kill it permanently, or bring it back from the brink. I thought we had all collectively agreed not to do this sort of thing anymore, but I suppose it's unavoidable.Įven when I do get into a game, it's never full. Now that the game has been out for two weeks, and while the situation has improved, I'm still having issues connecting to the servers. In the first few days of release, there were rampart server connection issues which prevented what seemed like most everyone from being able to reliably play multiplayer. One of the biggest problems is that it's still really hard to even find a game. Something was lost in translation, and I worry that Verdun was dead on arrival. The PC version has a huge following and a very active player base, which shows how much potential there is. The player base just isn't there, and for a multiplayer game (aside from one, poorly done singleplayer game mode), that's a death sentence.

It has the same feeling as joining the multiplayer servers of a game that came out ten years ago, and is populated by a handful of people that can't let go. It's one of the slowest, least intense shooters I've played. That's probably the worst thing: as of right now, Verdun is just boring, because nobody's playing. Unfortunately, it seems to be more focused on the parts of WW1 that were such a drag they allowed JRR Tolkein to write the entire Elvish language between battles.

I love shooters that skew a little more in the hardcore direction, and I was really hoping this was going to be similar to, say, Day of Infamy. I was really excited to get into this game. It strives to be much more authentic in its presentation than Battlefield 1, and as such is much slower paced, with more emphasis on rifles and trenches than submachine guns and armored blimps. Verdun is a WW1 shooter that is centered around infantry and trench warfare. Verdun feels like a poorly designed indie game that's still in its alpha stage. If the current state of this game is considered acceptable, I can't imagine how bad it must have been when it was delayed. It was meant to be released on the Xbox One around that time as well, but Microsoft delayed the release, saying that the game wasn't ready. Last August, it was released on the PS4, to significantly less flattering reviews, with downgrades in nearly every department of the game. Verdun was first released on PC almost 2 years ago, and currently maintains a "very positive" rating on Steam, with thousands of reviews.
