

Move the bottom up a little bit to squash it, then select the top vertex and the two rings of vertices below it. A little white circle will appear around the vertex, you can change the size of it by scrolling to determine which vertices are affected by moving the one. This grabs the vertex and locks it's movement to the Z axis. Now, with the bottom vertex selected, press G, and then Z. It helps you see what in the world you are doing. This may be a good point to use the number pad buttons 3 or 1 and 5 to get an orthographic side view. This enables proportional editing, which allows us to influence other vertices. Select the linear curve from the drop-down, the one that looks like an upside-down V. A little blue circle should appear, with a curve next to it. Now, press O, and watch what it does at the bottom of the 3d view. Select the bottom by right-clicking on it. Hit TAB on the keyboard to go into edit mode, where we can move the vertices around. This is the base we will modify to create the glass of the light-bulb. Type SHIFT-A to bring up the “Add” menu, and under “MESH” at the top, select “UV Sphere”. Use this method to get rid of the lamp as well, the dotted ball. Select the cube by right-clicking it, and press delete or X to get rid of it. The first thing we will do is model the light-bulb itself. Finally, the little bit on the top right (white) is the outliner, which shows all the objects in the scene. The bottom is the timeline, which is more used for animation. The right side is the properties, which we will be using a LOT, so remember it's name. The left is the toolbar, we won't use this all that much. The top (purple) is the taskbar, this will come in more later. The main area shows the 3d viewport with the default cube, the camera, and the lamp. I will keep this brief and to the action. Pressing 5 on the number pad will put the view into orthographic mode, which flattens perspective, and is handy for certain parts of this tutorial.īesides navigation, note the different windows. One thing to note that is very handy when modelling: use the 1, 3, and 7 keys on the number-pad to get, respectively, the front, side, and top view. Blender uses the middle mouse button to rotate an object, which is a bit odd, but you will get used to it. Your version may have a different splash screen, I'm just a bit behind in my version :)Ĭlick off the screen to close it, and right away, notice that all the right mouse button does is move the cross-hairs. Once you have downloaded and installed blender, start it up.
IMPORT IMAGE HEXELS NOT TRIXEL DOWNLOAD
Go to and download the latest edition for whatever specifications your computer has. This tutorial is a little bit tricky to do without it :) I usually do some texturing and color tweaking in Photoshop (as described in this post) after all of the Hexels work is done.First, you need to download Blender. The sky is on yet another layer below them. Then I arranged them in Photoshop! They are on a layer behind the rocks and grass.

In the document tab I set canvas color to transparent and then doodled some clouds with the brush set to low opacity. …But that blue sky needs some puffy clouds. When I need to add extra elements to a Hexels picture I just draw them off to the side and then combine them with Photoshop. I also put in some blue sky and randomized the checkerboard a bit. Usually I fix this my making one side lighter and the other darker, like in the top left corner of this image. The area circled in red is a bit of a problem because the two grassy areas shouldn’t actually be connected in 3D space. I added a checkerboard pattern to the grass and put some highlights on the water with the edge tool. The blended/transparent water is made by tweaking the bush opacity settings. I started by doodling out this structure: Here are some process screenshots of a isometric trixel landscape. Everything is just an extension of this basic shape: On the left is a monocolor example, on the right is the sort of coloration that you’d use for a minecrafty rock with grass on top. This will allow you to construct tricolor hexagons like these:
IMPORT IMAGE HEXELS NOT TRIXEL HOW TO
I’ve been getting a lot of requests for a tutorial, so here’s a post about how to make isometric floating islands and stuff in Hexels Pro.įirst, in Hexels you’ll want to set the grid to trixel mode and tick the “Rotate 90°” box:
