

And the jelly-like polymers that you can ride from point A to B in some of the open-space labs swimming through these pathways is quite an ephemeric feeling, especially when you hear the collective thoughts of former people being spoken to you while swimming through it. The door lock puzzles (from connect-the-right-dots to unlocking nodes within a time limit) are different enough to not be monotonous. My favourite puzzles and stages involves using your Shok to reverse the polarity of magnets in a puzzle that requires you to raise up platforms in a particular order. These house some devious platforming and logic puzzles, but also some noteworthy upgrades and weapon blueprints. The cityscape you’re in also features a number of sidequests in the form of massive underground test labs. There’s a great mix of puzzles and shooting to mix it up, with an open-world hub that ties it all together as you find out why the robots in the Russian-made utopia went berserk. You go to “vending machines” to craft new weapons, ammo, and items, though you do banter with the sexually-charged and perverted machine with a woman’s voice, so there’s a bit more levity in this Russian-developed game. You save your assault rifle bullets/shotgun shells for the big boys, but also have access to special energy weapons and powers from your hands (glove in Atomic Heart’s case) like lightning (Shok), ice (Freeze), and default telekinesis. You play an agent codenamed P-3 with a murky past who is thrust into a dystopian situation, getting advice from your talking glove Char-les, listening to audio tapes that flesh out the world, scurrying around for resources for crafting and blueprints for better gear, and fighting enemies while on limited resources. And even its gameplay tropes and structure for good or ill.Īt the very least, developer Mundfish has batted really high with its first game though it isn’t without its issues.

True, you have to exchange the deep sea utopia-gone-wrong setting with a floating sci-fi machine-filled city with its mechanical denizens turning to killers, but the idea and template stay the same. Trade the 2007 first-person action-adventure title Bioshock’s objectivism and 50s art deco-slash-sci-fi setting for communism (and the discussions & conflicts that go with it) and sleek post-World War 2 steampunk and sci-fi trappings you’ll get Atomic Heart. Genre: First-person shooter like Bioshock, but made by Russians who like steampunk & 50s robots
#ATOMIC HEART LOGO PC#
Platform(s): PC (version reviewed), Xbox Series, Xbox One, PlayStation 5, PlayStation 4
